Lee Steven O. Zantua (MAITE)
Design and Technology, Middle School, International School of Kazan,
Kazan, Republic of Tatarstan, Russia
lee.zantua@iskazan.com, leezantua@gmail.com
Date Received: March 28, 2017; Date Revised: May 10, 2017
Asia Pacific Journal of Multidisciplinary Research
Vol. 5 No.2, 1-10
May 2017 Part II
P-ISSN 2350-7756
E-ISSN 2350-8442
Utilization of Virtual Reality Content in Grade 6 Social Studies Using Affordable Virtual Reality Technology 1,280 KB 2 downloads
Lee Steven O. Zantua (MAITE) Design and Technology, Middle School, International...
Virtual Reality is fast becoming a breakthrough in education technology and is headed towards a path where learning has become immersive. Virtual reality (VR) offers both learners and educators a great opportunity to bridge gaps in the pedagogical sense. With the emergence of the Google Cardboard (GCB) platform, a low-cost, virtual reality gadget comes a wide range of opportunities for educators and institutions to bring about an immersive type of learning environment for the 21st-century learner. Using Grade 6 Middle school students, this research explores the learning outcomes and student reactions using the GCB and Google Expeditions application. The study showed no significant difference in pre-test scores of the control and experimental group. There is however, a significant difference in the scores of the experimental group compared to the control group after post-test. Utilizing t-test in comparing the two groups, it was found that the mean of the post-test scores for Group A (experimental) was significantly higher than Group B(control). The result of the independent samples t-test was significant, t(18) = 2.33, p = .032, suggesting that the mean of posttest score was significantly different between Groups A and B. This difference in score performance gives light to how VR can be used as a tool that enhances the learning experience. By using VR technology that is low cost and effective, more institutions will be able to help students learn better.
Keywords – Android, Education Technology, Google Cardboard, Google Expedition, Interactive, Virtual Reality,